
The form of life must be specified at the time the spell is learned. Opposed by the living creatures, particularly those who are strong willed.ĭetect life, as above, at ten times the range in return for being Winded after casting.ĭetect a particular form of life if within fifty meters. Opposed by the known individual.ĭetect living beings within fifty meters. Opposed by those with hostile intent.ĭetect enemies, as above, at ten times the range in return for being Winded after casting.ĭetect a known individual if within fifty meters. Opposed by the instigator.Īttempts to detect living creatures within fifty meters with hostile intent to the spellcaster. Unopposed.ĭetect a violent encounter within fifty meters moments before it happens, allowing you to avoid being taken by surprise. The sensor may travel up to fifty meters away. Descriptions are general and items the subject would not recognize on sight are listed as "unknown." Unopposed. The subject can compile a comprehensive, itemized list of all the non-living items within fifty meters using automatic writing. The window can be seen through but not moved through. Opposed by an animal's force of will, if unfriendly.Ĭreate a window through an astral barrier on the astral plane. The spell is resisted by the animal, not by the target of the animal's sense. The subject uses the sense in place of his own, experiencing whatever the animal is experiencing via that sense. Share a single sense, chosen when the spell is learned, of a non-sentient, non-paranormal animal. Opposed by the object's power.Īttempts to directly sense dishonesty in a targeted live speaker. The examination of a magical object reveals information related to its purpose and operation. Opposed by the object's resistance (natural objects as if untrained, low-tech objects as if trained, high-tech objects as if specialized). The examination of a mundane device or piece of equipment reveals information related to its purpose and operation. In-between results may include target knowledge as a negotiated element. Living targets that win the opposed roll have some sense of the attempt, with their knowledge influenced by their experience with magical detection. Barring special circumstances, targets that lose the opposed roll are unaware of the detection spell. Detection spells may be cast on oneself or on another voluntary subject touched.ĭetection spells, except otherwise noted, are opposed by their target(s). Enemies that are taken out are killed or destroyed.ĭetection spells give the subject a new or augmented sense or perception for as long as they are sustained. Living enemies that are taken out may be unconscious or dead, while machines are destroyed.įire-type damage can burn physical creatures. Static Shock / Lightning Bolt / Ball LightningĮlectric-type damage can stun living creatures while destroying machines. Enemies that are taken out are killed or destroyed. Enemies that are taken out are dead.Īcid-type damage eats away at physical creatures. Magical energy corrupts and disrupts living and magical creatures.

Enemies that are taken out are unconscious. Magical energy disorients and stuns physical creatures. Enemies that are taken out are unconscious or disabled. Magical energy bruises physical creatures.

Magical energy beats and breaks physical creatures. Unless specified, characters are assumed to be using physical and lethal type combat spells. Note that mana-type combat spells do not harm machines, only creatures with an aura (living creatures, spirits, etc.) however, they may be used in astral combat while astrally projecting, so find some use with spellcasters. Additional types of spells that are compatible with the tactical combat build may be purchased for use in achieving different effects when enemies are taken out, or for use outside of tactical combat. Combat spells should be selected to correspond to the tactical combat build of a player using spellcasting as the description for the direct-damage attacks of their character.
